miauu: Am I miss something or the reverse <shape> <spline_index_integer> does not work as it should? smth like this? reverse shp spl…
GSystems: I don’t like that it creates new names with large numeric values such as “Map #64205647329555631… etc” yeah, unless you rename all th…
what if you replace custom map name maker function with assignNewName function as denisT suggested? btw. there could be a recursion problem here. Ima…
It was the first thing that I tried to use as a replacement for getClassInstances, but unfortunately it crashes max on provided scene file. Perhaps, E…
look in mxs reference when it was first added
there’s a difference when you define a global variable see for yourself try (destroydialog X ) catch () rollout X “” ( — global lightObjects = #(…
the code you posted has nothing to do with the timeline or any other callback if you use this main function as a callback function make sure all local…
Find a msctls_progress32 class control and use windows.sendmessage with PBM_GETPOS command to get the current value t = dotNetObject “system.timers.t…
If chaosgroup doesn’t provide any method to do this you could have simply parse it from the rendering window like that
Maybe there’s another better method available. I’d also like to know. arr = #( #(“one”, 1,2,3 ), #(“one”, 1,2,3 ), #(“two”, 1,2,3 ) ) …
wexfx91: i’m not a programmer but there is some example code for better understanding? sure, it is pretty easily googleable. there should be many…
yes, simply multiply verts positions by a transformation matrix
denisT: relying only on the kindness of the developer. Good point. If show_props_vf could be overriden for any third party class then it doesn’t …
Perhaps you can simply parse it out of the showProperties output like this: fn IsReadOnlyProp obj prop = ( local ss = StringStream “” showPropertie…
You’re lucky to wait just a minute Simple code like this takes 600 sec on my laptop in your scene (yeah it is that slow) for tex_class in textureMap…