c.Map is the same as GetProperty c #Map so this part could be rewritten like this: prop_name = #map setProperty d prop (GetProperty c prop_name)
what about SetProperty function?
Indeed, it works n times faster and the result is correct.
Sure, but it replaces the original color correction node with texmap from .map slot and the result may confuse average user, cause it still shows that…
Here’s an example how you could do that cc = getClassInstances ColorCorrection for c in cc do ( for d in refs.dependents c do ( for prop in getP…
it is not quite clear what you want to achieve
if your values can be easily converted to/from string then I’d stick with get/set app data on scene rootNode app data is least visible. No way to ac…
Depending on the data type you can store it in max scene multiple ways. Right on the scene node using SetAppData/GetAppData, in node’s User Poperties,…
smth like this might work try (destroydialog X ) catch () rollout X “” ( dotnetcontrol txt “system.windows.forms.textbox” text:”Undefined” on txt…
Read the maxscript reference on $ and selection and ways to use them. Then find some examples of PickObject function. I’m pretty sure there was a few …
try this docs.microsoft.com Control.MouseCaptureChanged Event (System.Windows.Forms) Occurs when the control loses mouse captur…
ShellLaunch “explorer.exe” (“/select, ” + path_to_file) should work
NathanWK: I just have to research how to erase empty bitmaps. what do you mean by erase? remove from the disc? btw, look if that’s what you need …
NathanWK: Unable to convert: undefined to type: FileName it is likely that one of the corona bitmaps has no filename provided it should be enough…
Maybe you have to set bg_mapCount manually for it to use all the maps? I’m not the corona user and perhaps it is worth asking on corona forum instead …