Seraph135
@seraph135
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Joined: Feb 15, 2024
Topics: 3 / Replies: 8
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RE: Storing material arrays with scene

I have tried that method on a script I wrote a few years back. It certainly works, but I figured there had to be other ways of doing this that might …

12 years ago
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Replies: 4
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RE: listview hittest on right click?

Thanks Tim! This info is really helpful and is making more sense now. I really appreciate you taking the time to explain this stuff.

12 years ago
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RE: listview hittest on right click?

btw…I solved my selection highlighting issue by going with on lv mouseup arg do and then refreshing my UI at the end. Seems to do the trick.

12 years ago
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RE: listview hittest on right click?

Ah Ha! I get it now. So what is the difference between using… on lv click arg do and on lv mousedown arg do is one more flexible than the other?…

12 years ago
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RE: listview hittest on right click?

I’m not sure what I’m doing wrong. That very simple line of code is giving me an error. on lv Click arg do ( hit = lv.GetItemAt (dotNetObject “Syste…

12 years ago
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Replies: 11
Views: 30
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RE: Adjusting all maps?

Ok…I’m a fool. I discovered why I was having trouble with getting this to work. It would help if I spelled things correctly. :rolleyes: Its workin…

18 years ago
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RE: Adjusting all maps?

Awesome…Thanks Jon. Now let me throw you a curve. How would you do the same thing with a scripted material? I’ve written a material called “Overrid…

18 years ago
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Replies: 4
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RE: "max quick render" crashes?

I’ll confirm this one…I also have a script that calls the “max quick render” command and it will also crash about as often as you described. Haven’t f…

20 years ago
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