Senorpablo
@senorpablo
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 41
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RE: Intersect bug in max

Here are a couple of related threads: FYI: IntersectRayScene is completely broken with editable poly 3ds Max SDK and MaxScript …

1 year ago
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RE: Predict next vertex 3d position based on last two positions

According to OP, the example mesh changes 28 times in 180 frames. So, average of 6 frames where the mesh doesn’t change, should be enough to compute a…

1 year ago
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RE: Predict next vertex 3d position based on last two positions

How fast is the object moving between mesh changes? If it’s not moving that fast, why not compute a predicted location based on velocity, and then do …

1 year ago
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RE: Connect vertives – clean mesh as a result?

I solved a similar problem a while back. This was the rough procedure I used: identify exterior edges add those exterior edges to a new shape weld s…

3 years ago
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RE: Remove extra spline-knots

If you’re not looking for a code solution specifically, there is a modifier called ‘optimize spline’ which may work for you. Alternatively, there are…

3 years ago
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RE: [maxscript] KDTree. Can we make it faster?

Serejah – Your results are very different than mine. If I add/modify the following in your code: teapoly = converttomesh (copy tea) … intersection…

4 years ago
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RE: [maxscript] KDTree. Can we make it faster?

Serejah: intersection = intersectRay tea (ray ray_pos -z_axis) Isn’t this much slower because it has to convert the teapot primitive to a mesh ev…

4 years ago
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RE: From MAX 2016 to MAX 2020 through MAX 2018 (TOOLS DEVELOPER'S PATH)

Very interesting. That’s in line with observations from Max development in general. Slower, more bugs, things that worked great get redone and featur…

5 years ago
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RE: Using RenderBitmap in C#

Julien_L: It looks like you can also access pngio using Maxscript, and it’s actually a bit easier than in C#: so, e.g.: pngio.setType #true24 …

5 years ago
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RE: Using RenderBitmap in C#

I have the same issue using render to texture via maxscript. There’s no way to automate it that I’ve found; to specify the exact bitdepth you want. …

5 years ago
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RE: Object rotates after reset xform – Inverse matrix error?

Using the inverse transform and resetxform was too unreliable. The solution I came up with is: make a copy of the spline transform it to the XY pla…

5 years ago
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RE: Object rotates after reset xform – Inverse matrix error?

I tried this, but I think it’s a dead end. Max will just round the number as soon as it’s cast into the matrix and it ends up being the same.

5 years ago
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RE: Object rotates after reset xform – Inverse matrix error?

I actually don’t need extrusion at all. That was just a nice visual way to demonstrate that shape objects don’t convert to polygons correctly unless t…

5 years ago
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RE: Object rotates after reset xform – Inverse matrix error?

denisT: as I can see here and in Area you only need to extrude shape in direction of its normal… probably everything can be done cleaner and easier…

5 years ago
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RE: Object rotates after reset xform – Inverse matrix error?

This is an isolated example which illustrates the error. This error only pops up about 2% of the time and there isn’t a clear pattern as to why. This…

5 years ago
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