senor_freebie
@senor_freebie
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Joined: Feb 15, 2024
Topics: 9 / Replies: 56
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RE: Nested structs – continued

Thanks for this. I’m implementing some persistent plugins and custom attributes and it’s pretty messy writing them in this fashion. This should help!

12 years ago
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RE: Kinect Fusion Scanner in 3Ds MAX

I’m glad someone found it interesting. It’s not really that hard to imagine producing this in a way that is superior to the Fusion samples…

12 years ago
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Replies: 2
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RE: Multiple classes in scripted plugin

This isn’t the only way to do this and it really depends on what you want to achieve. For example; if you wanted to create a helper plugin that could…

12 years ago
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RE: Store scripted plugins and functions in a scene!

Oh, you mean doing it in another language than maxscript ? :] All joking aside, this would result in a compiled DLL, you wouldn’t be able to update …

12 years ago
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RE: Store scripted plugins and functions in a scene!

[b]TL;DR [/b]Your concerns are valid, and I believe I can find solutions to all of them. I am not scripting with this structure, and actually, it fee…

12 years ago
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RE: Store scripted plugins and functions in a scene!

I don’t get the point. What happens in case of evolution of the tool ? For example, you want to create a tool that would be able to batch-process y…

12 years ago
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RE: Store scripted plugins and functions in a scene!

There is also apparently a method to protect that node, using a double defined scripted plugin! persistent global Master_Point plugin helper Master_…

12 years ago
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Replies: 7
Views: 23
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RE: Maxscript Tool Wishlist

This is a really cool idea. I’ve got a project specific backburner tool that sends cmdjob’s, manages them and reports completed jobs back to the MXS u…

12 years ago
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RE: Seeking Script Writer

Have you approached Conny?

12 years ago
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RE: maxscript challenge 'Screw"

I made threading in stainless in a small factory as a holiday job, while in High School. If I wasn’t so busy I’d love to recreate this in 3D.

12 years ago
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RE: Scripted Modifier method problem

Any ideas? I’m going to keep on poking tonight to try and figure out how to make these changes without using the SDK. I just wish it was as easy as …

12 years ago
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RE: Scripted Modifier method problem

It would be ideal if they could be on the one modifier. Basically think of the task this way: Face array is controlled by 4 separate spinners (Left,…

12 years ago
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RE: Scripted Modifier method problem

I feel like what I want to achieve is pretty basic … as it can be achieved in an EPoly modifier via maxscript: [ul] [li]Material IDs[/li][/ul] [ul] […

12 years ago
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