Thanks for this. I’m implementing some persistent plugins and custom attributes and it’s pretty messy writing them in this fashion. This should help!
I’m glad someone found it interesting. It’s not really that hard to imagine producing this in a way that is superior to the Fusion samples…
This isn’t the only way to do this and it really depends on what you want to achieve. For example; if you wanted to create a helper plugin that could…
Oh, you mean doing it in another language than maxscript ? :] All joking aside, this would result in a compiled DLL, you wouldn’t be able to update …
[b]TL;DR [/b]Your concerns are valid, and I believe I can find solutions to all of them. I am not scripting with this structure, and actually, it fee…
I don’t get the point. What happens in case of evolution of the tool ? For example, you want to create a tool that would be able to batch-process y…
There is also apparently a method to protect that node, using a double defined scripted plugin! persistent global Master_Point plugin helper Master_…
This is a really cool idea. I’ve got a project specific backburner tool that sends cmdjob’s, manages them and reports completed jobs back to the MXS u…
Have you approached Conny?
I made threading in stainless in a small factory as a holiday job, while in High School. If I wasn’t so busy I’d love to recreate this in 3D.
Any ideas? I’m going to keep on poking tonight to try and figure out how to make these changes without using the SDK. I just wish it was as easy as …
It would be ideal if they could be on the one modifier. Basically think of the task this way: Face array is controlled by 4 separate spinners (Left,…
I feel like what I want to achieve is pretty basic … as it can be achieved in an EPoly modifier via maxscript: [ul] [li]Material IDs[/li][/ul] [ul] […