Hi Stigatle, I’m no expert but I don’t see anything wrong (other than mControl is never assigned). Maybe the default MasterPointControl is never bei…
Bullet in Max, that is excellent! I look forward to seeing it when its done. Sj
Thats great Stigatle! FYI the keyframe values in that example don’t have sensible values, so they deform the box in an odd way (it was late…). Just t…
Hi stigatle, Attached is an example project showing how to do vertex animation from the SDK. I figured out that after creating and adding subcontrol…
The .mc is Autodesk’s own format isn’t it? I was going to use .pc2 originally since, apart from being simpler, it hasn’t undergone any changes in a lo…
Thanks Klvnk. My thoughts are that the pointcache will actually be better from a performance point of view and ease of use, but I would like to try bo…
Hi stigatle, Here is where I have got up to. From the documentation and looking around in Max, it seems vertices are animated with Point3 keyframe co…
Thank you Klvnk! I have retrieved the FPInterface from the CompositeTexturemap class, from the ClassDirectory and have found how to invoke the ‘add’ …
Hi andylt1, you are welcome, I hope it helps! (I do not work for Autodesk though, so don’t think my way is any more correct than any other you come up…
Hi andylt1, I also think the documentation for this is very lacking. Therefore, I am not sure if this is the right way, but attached is code I use to …
Sorry that would have been helpful! The SDK. (My plugin uses the .NET SDK but this reference was in the C++ documentation.) EDIT I think what I was …