season-x
@season-x
New Member
Joined: Feb 15, 2024
Topics: 13 / Replies: 62
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RE: A simple question

I had to keep exploring,Thanks for the answer anyway,@denisT,@Serejah.You made me understand the meaning of -1 value.

2 years ago
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RE: A simple question

Can you give me an example that works,My codes don’t work, Miraculous

2 years ago
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RE: A simple question

I used Maxscript to write a complex plugin,You’ll find that the base methods available to you are very limited. For example, we use the “AddAndWeld” t…

2 years ago
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RE: A simple question

I rewrite them : int boff = shape.SplineCount; for (int i = 0; i < attShape.SplineCount; ++i) { int index = s…

2 years ago
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RE: A simple question

Great,I also found it in the SDK example, I need to rewrite it to c# code.There is also a problem if those Bezier Shapes come from two different nodes…

2 years ago
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RE: Matrix transformation

Thank you for your reply. I am afraid I will go astray, so I ask…

2 years ago
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Replies: 2
Views: 19
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RE: Whether there is a way to refresh/update the Modifiers stack using C#

you are right,I used object’s IInterval instead of null,I succeeded!Thank you very much.

2 years ago
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RE: Whether there is a way to refresh/update the Modifiers stack using C#

This warning indicates that we cannot force the conversion.

2 years ago
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RE: Whether there is a way to refresh/update the Modifiers stack using C#

((IBaseObject)node.ObjectRef.FindBaseObject()).ForceNotify(null); it seems to be wrong!

2 years ago
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RE: Whether there is a way to refresh/update the Modifiers stack using C#

In other words, running the plugin already gives me what I want,But it should be showed in the viewport.When I clicked on the stack to see, it did suc…

2 years ago
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RE: Whether there is a way to refresh/update the Modifiers stack using C#

Let’s say I move some knots in the Splineshape using my plugin bandicam-2022-11-09-21-41-20-579.gif1296x536 1.58 MB ,In the scene, the Splineshape w…

2 years ago
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2 years ago
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Replies: 1
Views: 17
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