denisT: … so you need normal reference but not to the node itself but “height” subanim: delete objects p = box name:#child init_tm = p.transform …
Thank you so much for your reply Denis For adding an object’s transform as constant i did that befor but i couldn’t get what i was looking for, maybe…
Thanks Lukas I saw one of them before but i couldn’t adopt that formula to maxscript. Actually the helix i’m looking for has no height (Height= 0) a…
Thanks Eric for the reply But my reason for this thread was, could i get any help from Maxscript to do MCG better and easier ? and it seems that the…
Thanks so much for your help especially for the links gandhics
Thanks a lot Swordslayer Another question is ? why there is no Reference ? Why almost always Max does this i mean lack of tutorial and reference for…
Greg thank you very much for your help Thanks Andres that was a quicker and better way
Thanks for the reply. But i didn’t understand what exactly you mean. here is an example –Create our scene myPath= circle wirecolor: green obj1= poin…
Denis Thanks for the reply I didn’ find the other two examples and Frankly, i’ve seen the Wheelchair script before posting, but i didn’t understand w…
Thanks for the reply i didn’t chose a good title maybe better to make a new tread. here in this video