Thanks for reply Actually I’m looking for this delete objects b1 = box name:#Big_Master pos:[-50,0,0] wirecolor:red b2 = box name:#Master pos:[50,0,0…
guruware: it IS a bezier-curve exactly a “Cubic Bezier Curve” corner: in/out handle-positions are same as point position smooth: in/out tangent a…
Thanks for the reply I tried what you’ve said, But I think the problem still does exist !! At the start when both ObjA & ObjB are at the same pos…
Is there any way for this issue which works at any situaton ? for example your code is fine But it doesn’t work when both object are not at the same p…
Serejah: your naive algorithm checks all verts of one mesh against all verts of another which is slow and inefficient to make it faster you’ll have…
denisT: First of all, when you talk about “similar” floats (or any few floats — point2, point3, point4, color, matrix3, etc.), you should indicate h…
Frankly & honestly When i think that denis & othres guru guys can see my crazy solution I’m really shy to share the codes But when you say tha…
Sorry for this Easy question found it.
First time to hear ” GetHashValue” I’m on max 2016. The objects are editable poly . to show the vertex order i used spline then converted to edit poly…
Thanks for the reply