Hope you find them useful I do. Thanks for sharing.
No, it doesn’t. It would only delete every object with the characters ‘Particle’ in its name, so no luck.
This is going to be interesting. Subscribed.
I don’t think so. Would be great though if someone with more advanced scripting knowledge could translate or point out to MXS specific function that a…
Sounds like a great idea, could be usefull. I’ll try that out next week(if I have the time for that). Thank you for sharing.
Nice. Thank you for sharing
Reset the material editor after 24 maps and start the loop again, not from i=1 but i=24(or 48, 72 and so on).
While you can have hundreds of materials in the actual scene, you are limited to 24 materials in the editor itself. That’s why the error message at 25…
Sorry for the late reply, was busy. Not sure which of both I will use. Keiths solution looks easier to me. I need this to create a quite large amount…
Will try that tomorrow. Thanx.
Yes, I create them by myself in a script. this is the part where I create the splines for i in 1 to numParts do ( newShp = splineShape() addNe…
Doesn’t work for me, got an –type error:Call needs function or class, got:undefined’ error message. Maybe it’s because I’m using Max 6 🙁