scrimski
@scrimski
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 101
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RE: select by material…

You mean like Select By Material allows you to select objects in the scene, based on the active material in the Material Editor. This button is unav…

18 years ago
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RE: Lightlister script

Neil, no need to be sorry, yo have been more help already on different occasions to me than you can imagine. But there is no contract that prohibits …

18 years ago
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RE: Lightlister script

Does that mean, it just needs some code rewrite, adding classes, functions and all that(not that I have the time right or any idea how to now)? I real…

18 years ago
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RE: Lightlister script

Alright, will try that. Thanks.

18 years ago
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18 years ago
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RE: Switching off Autosmooth

No need to script this. Select all your objets, add a Smooth modifier, tick off Autosmooth, collapse the stack if needed.

18 years ago
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RE: How to access seam edges in the Unwrap editor?

Of course. Will put it online on scriptspot when done. I’m still dealing with some problems.

18 years ago
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RE: How to access seam edges in the Unwrap editor?

Ok, solved that and found out that it was unnecessary as I didn’t needed it to automate the process described here. Quite done yet.

18 years ago
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RE: How to access seam edges in the Unwrap editor?

No one? Is it possible at all? Trying a different approach now: Since I’m able to select an element subject in an edtable poly or editable mesh, I tr…

18 years ago
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RE: Does anyone have this script?

It’s because they are quaternion values while 3ds max displays Euler coordinates. You need to convert them, search the maxScript help for “quatToEuler…

18 years ago
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RE: how to approach making road traffic?

I think PsychoSilence made something like this using PFlow. Search the board, he’s posting now and then here on CGT.

18 years ago
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