scrimski
@scrimski
New Member
Joined: Feb 14, 2024
Topics: 11 / Replies: 101
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RE: Online 3Ds Battleship

Paul, get the VLC player. No need to install any codec.

16 years ago
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RE: MultiSubMaterial is obsolete and is visible only for backward compatibility.

multimaterial As stated in the script reference a few lines above “MultiSubMaterial is obsolete and is visible only for backward compatibility. “

16 years ago
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RE: Comparing object rotations?

Two it is faster then using a script controller in both setup and speed of calculation. Faster – the magic word. Thanks for explaining.

17 years ago
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RE: Comparing object rotations?

I use it in all rigs on just about all joints that I’m getting values from, This way I am not tied to any given controller in a list either. What’s …

17 years ago
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RE: Formatting text for script controller

That’S even better. Just missed the + in the string part. Thanks again to both of you.

17 years ago
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RE: Formatting text for script controller

Zing! Everything I see is MaxScript code. Enough for today.

17 years ago
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RE: Formatting text for script controller

Danke. No tripple i, was just an example. How would I go inserting an index into text like “theArray[i]” but a value instead of i. Same way?

17 years ago
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Replies: 6
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RE: Need 3DsMax post render script for compositing in After Effects

Try this re=maxOps.GetCurRenderElementMgr() for i = 1 to NumRenderElements do ( re.SetRenderElementFileName (“c:\\insert\\your\\directoryhere\\…

17 years ago
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RE: Setup Target Camera without lookat on target?

Apply a rotation List for the camera’s rotation controller. The look-at on the camera target should be kept and you may add whatever controller you ne…

17 years ago
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RE: how to copy modifiers with all data?

For some unknown reason you can’t do this. Any idea for a workaround?

17 years ago
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RE: Post-Render script…

Try this as inspiration

17 years ago
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RE: Unreal camera in max

You might want to try the motion capture controller for the mouse movement. Not sure about the mouse buttons input though. THere must be a ways, but …

17 years ago
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RE: Unreal camera in max

How does an Unreal camera work, what are the differences to the 3ds max camera? Why do you think you need to script this and what part or what attribu…

17 years ago
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RE: Autoselecting viewport?

The toggles are bound to keys, correct, but you just hover over the viewport and don’t need to rightclick it anymore.

17 years ago
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