Try snapshotasMesh
Objects can be controlled through subobject modes. For Editable Polys and Editable Meshes exist an Vertex submode(small point thingies). Select them, …
Not sure what you are trying to achieve, but parts of this don’t make any sense to me. First: why the i=i+1 twice and why would you collect names of o…
I thinks they are located somewhere in the local settings folder on your c: drive. Check the customize/paths menu. edit: According to your other threa…
Now I wonder; when do you put stuff under scripts and when under scripts\startup? Startup is for scripts that need to be loaded when 3ds Max is starte…
Whoa. Custom tool for a client or public? MaxScript only?
I bought #1 two weeks ago, #2 will follow when I get my next paycheck. Can’t see Bobo starving
+1. Would be nice to have this in a wiki somewhere (hinthint).
Closest to this would be the blowup option for rendering, which allows you to pick a region to render with current fov and perspective but blown up to…
This looks great. Waiting to see more.
Would be using a Vol.Select below the Taper an option?
Actually it’s not a msitake, just doesn’t make any difference – hence irrelevant.
You are supposed to do these things before the rendering starts, that’s why you already have N fire effect gizmos in the scene. You should also add N …
first of all, in the for loop deleteAtmospheric “i” and not “1”… Irrelevant.