Ok, thanks. I’ll have to consider it.
tmAxis is “The axis system about which the node is transformed.” This basically sets the current transformation that you want to use as a reference fo…
firstly, you should be able to ignore every parameter after const AngAxis& val, since they have default values which should be fine. Secondly, yo…
You don’t really “convert” a script to a dlu. You have to write it. DLU is the extension for a max utility plugin. Refer to the SDK docs for instruct…
this can be done only (AFAIK) by implementing your own renderer. That is, by deriving from class Renderer. Max will call your specialized render() fun…
great, I love undocumented functions. Anyhow, I’ve decided to take a different approach altogether. Inititally I was going to write my backend in C++…
Firstly thanks f97ao and kees for your help. Can you call normal functions from MaxScript so that it works fine? Yes, that part was relatively st…
Ah, thanks once again Bobo, will try it out when i get the chance.
Also, is it possible to convert a TriMesh to a poly Object? EDIT: I just answered my second question: delete <trimesh> – Clears out the TriMesh…
Making the object hollow is easier than making it solid. Just use PArray to break it up, then use a mesher object or something to make it a mesh. Alth…
Ah, cool, thanks Bobo, that function would save me heaps of duplicated code! Though I would simplify it by getting rid of the second parameter complet…