OK, regarding the DebugPrint, you’re getting the error probably because you’re passing an ANSI string, but building in with UNICODE defined. You need …
Sorry, I’m not sure what you’re trying to do. Do you want to debug your max plugin using VC? Simple, compile it in debug mode. In the project proper…
Great job, I’ve yet to read it, but I’m sure it will come in handy
Hey, Heh, missed your thread. Guess I’m not the only one with the problem. Hope Bobo knows
Nevermind, I just realised that the positions I’m getting are already relative to the node’s transform. If I want them in world space I can just multi…
Ah, I didn’t know you could do that in maxscript! I basically used the same method, but in the SDK, hah! (Note, my function can get subchannels too, b…
Ok, well I solved it by writing my own custom C++ maxscript plugin. <string>getMapChannelName <node>node <int>channelID <int>…
Hmmm… maxscript allows me to rename a channel or even a sub-channel, but not retreive its name. Strange. I hope I’m overlooking something trivial here…
Ah, nice Thanks guys, really useful stuff.