yeah… I was afraid of that I thought about that way too but as you said, it will be quite slow. I wonder if this is possible to use the C++ based SDK…
hmm, but doesnt your example add 2 units to the z axis? I just want to Set the value to an absolute, not relative. thanks
what happens if you use the face selection and convert it to Vertices? such as: $.ConvertSelection #face #vertex wouldnt that be faster than looping …
(getCurrentSelection()).count or selection.count
well, I would but both MS and RAR are unsupported formats for attachments here BTW, i posted a support thread about this, but still no reply.
hmm, thats wierd. Would it make a difference if I told you I used Winrar to zip it? I uploaded another zip before and someone else downloaded it witho…
did the zip not work for you? I tried to download it and it works fine for me. I’ll upload a new one anyway for you to try (I added a vertex loop func…
yeah, I did it in a similar way to what you put, but I just had an “About” rollout registering the callback, (which handles rollout assignment) then w…
ah, you see, what I was doing was trying to find if the rolloutfloater was closed, not the ‘rollout’ itself, that is why it didnt work. Rivendale, th…
in fact, according to the manual, those events dont even apply to rolloutFloaters! They only apply to the Rollouts themselves. If you look at the eve…
hmm, yeah, sorry, I meant I used close*, but it still gave me a runtime error. Basically what i wanted to do was, register a redraw callback in the ma…
I now have another little question. How do you capture when a rolloutfloater is closed? I tried: on <floater> closed do <expr> But i think…
Thanks! That really did the trick!