My work around for now is this: Run random object generator script. Run MatId animation script. (This assigns a material id modifier to each objects …
Hey Jonah, Pflow could work. Currently I am using a script I made that generates random forms from a selected object. I suppose I could find a way to…
Hey Soulburn, I’ve been using a number of your burn scripts for some time now. Great work! Your suggestion will work for an overall randomized look …
Thanks for all the assistance. I got it working the way I want. Mostly my function design was the issue, though your comments helped me see my mistake…
Ok. so I have something. Not exactly what I originally set out to do, but it’s a start. Basically it’s a script that creates x number of instances pos…
All good suggestions. I was starting to think about a particle based approach as well. If they were particles I could also use collision detection wit…
Ok, this isn’t exactly what I am doing but it will help to illustrate. In the image below there is a simple structure that is made up of these “Plates…
Thanks for the help. Here’s how I’m doing it now and it seems to work fine. fs = float_script() refy.modifiers[“MaterialMod”].materialID.controller =…
The script is getting there. So far you can pick a source object, it’s proxy and create a user defined 2d array on the x and y axis. I also have the m…
Hey ZeBoxx, I was playing some more with your example. At first I was trying out weak ref to get around the Self-Ref issue but then it dawned on me t…
Bobo: Ok, here is a tutorial which explains how the Krakatoa Geometry Test can be used to create the effect. 😮 Bobo is the master. That is e…
Wow, thanks Bobo and ZeBoxx! I will check out your examples and report back. Two very different approaches but both looking promising. Thanks!