Defi. I did’t read your post that well, but i guess your problem is just that you are not using subanims. It just means that you access for example co…
I guess viewport drawing methods can’t be used like that. I think you could also use something like this instead: for o in objects do showTextureMap …
PEN: I just ran test for 20 minutes now. I removed the attached eye lashes from eyelid. Now i didn’t get a crash?? Maybe the problem is there. I don’…
I’ll try it, and let you know if it makes a difference! edit OK. I tried it. I still get a crash after 10 minutes or so. If i got it correcty, i just…
this is the appdata version… Custom attribute version is very similar to this, only difference being lines with get and setAppdata. Just replace those…
JohnSwafford: Hmm. Didn’t seem to help. Only thing i have going on, is morpher in eyeball (for iris), morpher in eyelid – both have one morphtarget i…
I would recommend using volume select modifier, then adding a “node” object which captures the faces. This way you can avoid headache of calculating t…
Thanks John! i’ll take a look into your solution! Anyway, only thing i’m going to do, is to store 2-3 arrays, which will be deleted / overwritten e…
cyfer, slebed: Thanks guys – maybe it’s not possible to switch selection brackets off instead of toggling them on or off? Hmm. Anyway my problem is t…
thanks Frankyboy! I’ll try try that!