I think i didn’t read it properly… Here’s something more closely related aNor = getnormal $Sphere01.mesh 9 — get normal of vertex 9 aTra = matrixFr…
As far as i know there ain’t such command. I have used normal command. aNor = getnormal $Sphere01.mesh 9 — get normal of vertex 9 aTra = matrixFromN…
martin: I’m not sure if this is any help to you, but here’s what i’ve done sometimes; I have two objects visually on top of each other, and then i wa…
Hi there. Morpher is a modifier. So: tempMod = $.modifiers[1] (assuming you have morpher on top of modifier stack) tempMod[1] – morpher channel 1 tem…
Here’s short info on how to use intersect ray, which i wrote: But if you want to get also face you hit, use intersectRayEx. It returns an array of…
“would give me the x,y,z of one particular vert” Yes “I’ve decided to not attach an object directly, I will be making a dummy object as an intermedi…
Maybe these can help you too: myMesh = $.mesh – Mesh property of object myMesh.verts[1].pos – Vert N position in object space myFacesUsingThisVert =…
HI lemasterjg If i got it right (didn’t read your script), you want to “link something to vertex” you mean you want to attach something to a vertex, …
I don’t know if there is a direct method like in UVs, but: selected_verts = #() skinMod = $.modifiers[#skin] – Loop thru mesh verts for o = 1 to $.m…
eek: Thanks eek! So the solution seems to be to put actual evaluation of value to custom attribute, outside script controller, then then send some v…
I’d like to add one thing – In exported file you’ll see those “inaccuracies” like rotation of 1.0 degrees is 1.13706 and rotation of 2.0 degrees is 1….
EEK: Thanks for interest. This is what i have done to test this problem A. I have created simple ideal bvh file manually. It contains root, joint an…
eek: Thanks for links eek! Today i had a little bit of time, and i cleaned up the exporter code, and it think the same problem is still the cause. I…
TakuanDaikon: Nope, i haven’t touched the script for a while – and i don’t have a solution yet, been doing other kind of rigging related stuff on wee…