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Joined: Feb 15, 2024
Topics: 14 / Replies: 51
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RE: Move verts in their local coord sys

I think i didn’t read it properly… Here’s something more closely related aNor = getnormal $Sphere01.mesh 9 — get normal of vertex 9 aTra = matrixFr…

17 years ago
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RE: Move verts in their local coord sys

As far as i know there ain’t such command. I have used normal command. aNor = getnormal $Sphere01.mesh 9 — get normal of vertex 9 aTra = matrixFromN…

17 years ago
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RE: Aligning only the pivot of an object using MAXScript

martin: I’m not sure if this is any help to you, but here’s what i’ve done sometimes; I have two objects visually on top of each other, and then i wa…

17 years ago
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RE: turn sequence to morph targets

Hi there. Morpher is a modifier. So: tempMod = $.modifiers[1] (assuming you have morpher on top of modifier stack) tempMod[1] – morpher channel 1 tem…

17 years ago
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RE: help needed – link to vertex script

Here’s short info on how to use intersect ray, which i wrote: But if you want to get also face you hit, use intersectRayEx. It returns an array of…

17 years ago
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RE: help needed – link to vertex script

“would give me the x,y,z of one particular vert” Yes “I’ve decided to not attach an object directly, I will be making a dummy object as an intermedi…

17 years ago
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RE: help needed – link to vertex script

Maybe these can help you too: myMesh = $.mesh – Mesh property of object myMesh.verts[1].pos – Vert N position in object space myFacesUsingThisVert =…

17 years ago
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RE: help needed – link to vertex script

HI lemasterjg If i got it right (didn’t read your script), you want to “link something to vertex” you mean you want to attach something to a vertex, …

17 years ago
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RE: skinops – array of selected verts?

I don’t know if there is a direct method like in UVs, but: selected_verts = #() skinMod = $.modifiers[#skin] – Loop thru mesh verts for o = 1 to $.m…

17 years ago
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RE: Values with history… how to make?

eek: Thanks eek! So the solution seems to be to put actual evaluation of value to custom attribute, outside script controller, then then send some v…

17 years ago
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RE: Converting rotation values for BVH

I’d like to add one thing – In exported file you’ll see those “inaccuracies” like rotation of 1.0 degrees is 1.13706 and rotation of 2.0 degrees is 1….

17 years ago
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RE: Converting rotation values for BVH

EEK: Thanks for interest. This is what i have done to test this problem A. I have created simple ideal bvh file manually. It contains root, joint an…

17 years ago
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RE: Converting rotation values for BVH

eek: Thanks for links eek! Today i had a little bit of time, and i cleaned up the exporter code, and it think the same problem is still the cause. I…

17 years ago
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RE: Converting rotation values for BVH

TakuanDaikon: Nope, i haven’t touched the script for a while – and i don’t have a solution yet, been doing other kind of rigging related stuff on wee…

17 years ago
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