Thank you, I’m trying to track it down. It is 250 mb size. Problem 1 was with 3rd party modifier, before script, I needed to add it, then remove, prob…
I thought so too, but then why restarting application is not fixing it? Is there a 100% way to check that at current state memory is fine, not corrupt…
Don’t mind my question now. I realized I should compare vector lines, not points, for angles. Hope that will do the trick
Thank you, everyone, I’ll add benchmarking and will try all suggested solutions to see what I can get out of it
Thanks, I don’t know of any methods to grab directly from mesh – what do you mean by this? As for optimization, I now thinking of a way to narrow ever…
Thank you, did not think that enable/disable will apply mech change instantly, now it will work much more faster
Yes, the first one worked perfectly. _vertexnow = OBJ.GetNumVertices() modPanel.addModToSelection (sliceModifier ()) ui:on …
Hmmm, thanks, good idea! I’ll try it out and see if it works.