Yes, I have found that in docs already. Did not know such voxel grid method exists in 3ds max, so examining it carefully right now
Thank you very much for the reply with this code! I was working entirely in different direction, but now I finally can do something productive by exa…
But if I have two triangles like almost near eache other, almost parallel, but notintersecting, the ray from one triangle edge will still intersect th…
Thank you for the answer. Probably my brains glitched, but after your message I realized that it is functions which gives undefined, not face, which r…
Unfortunately, did not help. Also doing this: COnvertTo obj Editable_Mesh COnvertTo obj Editable_Poly helps not. Maybe that is a glitch? A mean, th…
Thanks a lot, will try and see if that helps. I tried different functions, and somehow missed that one in the docs
Yai! I managed to make it work! Here is the solution: clearListener() function planeFromNormal p3PlanePos p3PlaneNorm = ( if ((classOf p3PlanePos) =…
I have rewritten it to include normal calculation, but no matter what I always get valueslike 18 33 e.t.c. Mi idea was to test face center against pl…
Thank you, that really helps. I see that you are using Z value to test, the reason I began using normal is because my slice_plane can be rotated. Thou…