RyuMaster
@ryumaster
New Member
Joined: Feb 15, 2024
Topics: 15 / Replies: 21
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RE: Face intersection

Yes, I have found that in docs already. Did not know such voxel grid method exists in 3ds max, so examining it carefully right now

12 years ago
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RE: Face intersection

Thank you very much for the reply with this code! I was working entirely in different direction, but now I finally can do something productive by exa…

12 years ago
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RE: Face intersection

But if I have two triangles like almost near eache other, almost parallel, but notintersecting, the ray from one triangle edge will still intersect th…

12 years ago
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12 years ago
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Replies: 7
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RE: Face is undefined 0_0

Thank you for the answer. Probably my brains glitched, but after your message I realized that it is functions which gives undefined, not face, which r…

12 years ago
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RE: Face is undefined 0_0

Unfortunately, did not help. Also doing this: COnvertTo obj Editable_Mesh COnvertTo obj Editable_Poly helps not. Maybe that is a glitch? A mean, th…

12 years ago
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RE: Face is undefined 0_0

Thanks a lot, will try and see if that helps. I tried different functions, and somehow missed that one in the docs

12 years ago
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Replies: 5
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RE: Point and slice plane

Yai! I managed to make it work! Here is the solution: clearListener() function planeFromNormal p3PlanePos p3PlaneNorm = ( if ((classOf p3PlanePos) =…

12 years ago
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RE: Point and slice plane

I have rewritten it to include normal calculation, but no matter what I always get valueslike 18 33 e.t.c. Mi idea was to test face center against pl…

12 years ago
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RE: Point and slice plane

Thank you, that really helps. I see that you are using Z value to test, the reason I began using normal is because my slice_plane can be rotated. Thou…

12 years ago
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12 years ago
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