RyanT
@ryant
New Member
Joined: Feb 15, 2024
Topics: 1 / Replies: 35
Topic
Forum
Replies: 3
Views: 16
Reply
RE: Split Loop request

I dont know what that tool does exactly but why not use the connect tool? Just select the edges you want to split then press connect. If you press the…

19 years ago
Forum
Reply
RE: newbie question replace mat

Peter- Try this, type obj = sphere() this creats a sphere and the variable obj holds that sphere in it type obj.material in your maxscript listener…

19 years ago
Forum
Reply
RE: Scripting Export of Biped Animations

Hmmm, I agree that doesnt make sense. I wouldnt use the localEuler property then. Biped is a pain as you have noticed when trying to do this stuff. -…

19 years ago
Forum
Reply
RE: Scripting Export of Biped Animations

I havent tried it that way. I dont really understand how the biped controllers work as far as getting the local transform out of them. If you have max…

19 years ago
Forum
Reply
RE: Scripting Export of Biped Animations

I would check each object for where its key frames are then save its transform at that frame. You can get what keys each object has with just ($.contr…

19 years ago
Forum
Reply
RE: scripted callbacks?

Look up “time change callback” if you want a callback for when the slidertime changes. I dont know of any ways to add callbacks, you probably need to …

19 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 009: "BACK TO BASICS: Flickering light"

Hey blue, Thanks for the suggestions. I will have to do that. I thought that having an option to wipe out the keys on the material and lights might b…

19 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 009: "BACK TO BASICS: Flickering light"

OK so I added in alot functionality to my script over the weekend. I should probably include a help pop up soon because I imagin the tool could get co…

19 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 009: "BACK TO BASICS: Flickering light"

I added a off color and on color to this script, it blends between them based on the multiplier. You also dont need to pick the light anymore I just h…

19 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 009: "BACK TO BASICS: Flickering light"

Here is a revision of the last script now with a UI. -RyanT rollout flicker_light “Flicker Light” ( fn animate_light lightNode = ( –Get S…

19 years ago
Forum
Reply
RE: CgTalk Maxscript Challenge 009: "BACK TO BASICS: Flickering light"

This sounded fun so I took a quick stab at it. There is no UI or anything yet and some of the flicker timing needs ajusted. Just select a light and ex…

19 years ago
Forum
Reply
RE: Take keys from biped to model

Well it looks like when I pasted the code, it got messed up. Glad you got something that works. Here is a working version of mine: rollout save_…

19 years ago
Forum
Reply
RE: Take keys from biped to model

I wrote this for you just for the heck of it. Select the objects that are linked to your biped hit the save animation button. Then unlink them then lo…

19 years ago
Forum
Reply
RE: copy keys from one object to another..

For some reason when I pasted the code there was a problem. The above version has been edited and fixed. -RyanT

19 years ago
Forum
Page 2 / 3