RX31
@rx31
New Member
Joined: Feb 15, 2024
Follow
Reply
RE: biped.setTransform
Hello, Yes, Bip01 is max bones which match exactly with Bip02 in length. Perhaps you’ll have more control if you attach your box to max bones, which …
19 years ago
Forum
Reply
RE: biped.setTransform
Hello, I’m not sure if this is what you’re looking for, but here is a script I use for applying transforms from an imported bone rig to a biped (matc…
19 years ago
Forum