Do you have an example of what your code is doing and where?? I’d imagine it work as a “else” branch to the main if statement (looking for “rollout”)…
Thinking out aloud (which is always dangerous)…I would set up CA that had a check button that when pressed would change the material…something like o…
That’s a really interesting issue you are having there. Several things jump immediately to mind (now I have no idea about the internals of max so I c…
Hay LoneRobot! Yeah, I’ve basically had to set up global variable to play around with…not something I really want to do, but I don’t think I much cho…
I tried a very basic scene and had no issues saving or re-loading the biped… Do you have a sample “bip” file or scene we check?? Shane
lol, how I remember those days…feels just like last week…in fact… Anyway, off topic… The <biped_ctrl> is a reference to the biped node object….
First, I’d look up “3ds Max File Loading and Saving” in the help file. This will at lest let you know how to load and save max files. Next, I’d look…
I’m not sure I fully follow what you are tying to do, or if I do understand, if it is possible. I’ve had a quick look around it I can’t find a way to…
…to a point… I’m still having issues when calling “BackgroundWorker.RunWorkerAsync(Object)” method using a dotNetMXSValue as the argument…although I’…
Bingo! Cheers Shane
Okay, I finally found (or made) an oppurtunity to try this, but I need to pass in array of structs…The problem is, whenever I try i get >> MAX…
Awesome!! I’m already thinking about where I can use it Shane
Hi LoneRobot! This is a very interesting idea !! Can’t wait to play with it… Some questions thought…how do you re-sync the threads to the UI thread…
try something along the lines of meditMaterials[1] = Multimaterial () meditMaterials[1][1] = Architectural () setSubMtl (meditMaterials[1]) 3 [b](c…