Arrrghhh!!! edt: Take two… No, using max8 and 9
Eric is correct (but he doesn’t need me to tell him that ;)), but Bobo did a really cool example of how to use this type of control, which I immeditat…
Don’t worry, english is my only language and I still can’t speak it Onto the problem…there are a number of problems with the code… RemovingBones =…
I can see how that might be confusion…The docs say [left]<string>loadAnimationDlg() [/left] [left]Opens the Load Animation dialog. Returns th…
Hay, it’s what I get paid for
Well, you could start by looking up Interface: LoadSaveAnimation in the docs. Lots of wounderful stuff there. If you have a particular issue, let me…
RustyKnight: I think (and it would nice if someone else could double check for me) that the systex is wrong… exportFile (GetDir (#scene + “exportTe…
I think (and it would nice if someone else could double check for me) that the systex is wrong… exportFile (GetDir (#scene + “exportTest_” + o.name +…
You know U.S.S Speed, you’ve just about got it Ideally i would like to be able to select a bunch of different objects in the scene and have MAX expo…
Not knowing the limitations of the format, you should be able to use exportFile <filename_string> [ #noPrompt ] [ selectedOnly:<boolean&g…
Hay, it’s been a long day
As I read this, you want to locate all the instances of a, say bitmap texture, and condence these down to a single instance…cause I have to say, I’m p…
Your immediate problem deals with trying to pass the float array. I’d do a quick search through the fourms and check out what other people have said …
Way cool! Shane