Hi Pen! Interesting idea, I’d be interested in seeing the final application. Having said that, I took a quick scan over your xml and while it is all …
Things like gc() might help, but it will only clear the maxscript buffer. You might also want to check the maxscript heap size just in case. Can’t s…
Would in be possible to add a persistent filePostOpen callback into the scene before submission that would flag the render setting or perhaps a preRen…
This was quite a challenge, I’ve never done this before (well I have but not with a morpher)… Okay, so here’s what we need to know… We need a list …
You’ll put us all out of job Paul!!
The problem is: rollout ro01 (“charUI \”” + char + “\””) creates a SINGLE instance of the rollout, regardless of what the caption might be. You nee…
I had a simular issue and Paul is right, the only way to do it is to create them dynamically. You may want to checkout the RolloutCreator functions. …
No argument here, but it’s hard enough keep the studios scripts in line without adding more to it
Just a thought I think it’s better to develop a custom control because the code of the control drawing will be faster, it will be easy to reuse it i…
Hi Ypuech! I can’t believe I missed that , must be getting late… I’m curious, do you know if it is possible to globally enable double buffering for…
Oh well, worth a try… I did a VERY quick search and I don’t know if it will help at all, but you might want to consider setting the “DoubleBuffered” …
This looks pretty cool…I may need to steal it…but… Could you use mylistBox.beginUpdate and mylistBox.EndUpdate?? This may buffer the updates until t…
Mathieson: You’ve got it bang on there. Makes a nice change Shane
Hi Mathieson! Sorry to put a dampaner on your suggestion, yes it is correct, but in order to make it work (they way Intrinsia wants it to) you’d have…
Forgive me, I think part of your post didn鈥檛 quite make it past the keyboard. So I assume you want it to work on EditablePoly and EditableMesh鈥檚 The…