The Slerp function is working ok, the problem is even outside the script controller. its because of the teapot’s rotation controllers it reads those …
slerp (quat 1) (rotateXMatrix 180).rotation .5 (quat -0.707107 0 0 0.707107) as eulerangles (eulerAngles 90 0 0) fn blendMatrix (matrix3 [1,0,0] [0,0…
mmm, avoid script controllers if you can, I’m thinking… should work using instances only. copy/paste ‘Float ‘controllers. taking care of your nodes hi…
–File Version: (filterString (fileProperties.getItems “General”)[1] “:”)[2] –File Build: (filterString (fileProperties.getItems “General”)[3] “:”)[2]
yes thank you Bobo, your right, I noticed only a very minimal benefit using gc, edit: doing some more test, in fact I don’t see a benefit with it I …
I tried your script 3 runs and got: _828 ms _860 ms _844 ms but with gc light:true _688 ms _672 ms _688 ms and this: ( gc light:true local ru = #…
in the utility panel, the ‘Measure’ tool, or: in the mxs help, there is a topic called: how to calculate the volume of an object. point pos:( local …
I’m sorry, i’ve updated it now… hope everything is ok now…
I’m posting the tool, in case it’s useful… but I’m not sure if it will make a difference, PEN ResetXform should be enough… resetXform maxscript,etc t…
this link,seems to be:
I guess your changing the position from a script controller, that will give you tons of problems, interpolation for example. thats usually a bad idea …
(clearlistener() mapped fn createSplineBoxes s n = ( l = curvelength s 1 len =(l-1)/(n-1) col = red for v in 1. to n-1 do ( col.hue+=5 …
Not sure, but this seems as its supposed to be. x y z controllers evaluate in order. when x is evaluated it is considered a transform change, so y and…
there is also the option of linking the plane to the camera, and it will inherit its transform. then, just wire the axis of the plane with the paramet…
you will have to link it to a helper, and disable it in that helper… or constraint it/ ie: position constraint