Ruramuq
@ruramuq
New Member
Joined: Feb 14, 2024
Topics: 2 / Replies: 169
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RE: TurboSmooth subdivision algorithm?

the paper explains how to reverse Catmull-Clark only, requires a C-C mesh, but trying something more… depends on how you implement the code, which is …

14 years ago
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RE: TurboSmooth subdivision algorithm?

@TheGrak @PEN I’m attaching a .mse for anybody who wants to test this for a while…, I didn’t plan it as a public release, because its was mainly to s…

14 years ago
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RE: TurboSmooth subdivision algorithm?

ok, here’s my test TheGrak: credit to Lanquetin and Neveu that shows clearly how to reverse it. as the papers say’s it won’t work with subdivided …

14 years ago
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RE: TurboSmooth subdivision algorithm?

my bet that he used those technical papers, available on internet, can’t remember where… Reverse Catmull-Clark Subdivision, and other… I’ll try to rev…

14 years ago
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RE: How to open .chm file to specific page?

another option using mxs: shellLaunch “hh” “mk:@MSITStore:C:\Program%20Files\Autodesk\3ds%20Max%202011\help\maxscript.chm::/values_rtf/number_values….

14 years ago
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RE: NodeEventCallback issues

#1 doesn’t work… you were right: if there is an object in the scene already selected, then it works, but, if no object is selected, then using maxscri…

14 years ago
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RE: How read World Y-Axis from Free Camera

PiXeL_MoNKeY: Use quatToEuler2 on the rotation.controller.value should return what you want.It only works properly when using it on the rotation.con…

14 years ago
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14 years ago
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14 years ago
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RE: Resetting Transform results in different transform?

Looks like tim.track = (execute “prs”)() is the same as tim.track = prs() max detects that the same controller is applied, and will do nothing. to cr…

14 years ago
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RE: Resetting Transform results in different transform?

Not convinced, its not like blaming eulers… The problem is because you’re relying on matrices and quats, which are good for math, but this is a contro…

14 years ago
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RE: Check if pivot is inside object

aha, your right, the code I posted does not work with scale, I didnt thought about it, probably because its a bad practice to have scaled objects in s…

14 years ago
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RE: Check if pivot is inside object

If its already aligned to world(no rotation), yes, no need to complicate this. But otherwise if its rotated, it won’t be accurate. (and in case the p…

14 years ago
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RE: Check if pivot is inside object

almost @groutcho, to use that method, the pivot and localboundingbox needs to be aligned; max returns world coordenates: ( fn isPivotInBBox theN…

14 years ago
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RE: compress on save, pros and cons

Compress on save works fine here. One thing, is that autoback will also be compressed, if the scene is big, that can increase time considerably while …

14 years ago
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