yes that’s an option…not what I have in mind but could be useful in some cases…
I want to append to an already existent struct. Struct core addstruct core newStructX addstruct core.newStructX newStructY core.newStructX.newStruct…
While the node button in mxs controller is the right way and should be used, it’s also basic knowledge for riggers… mxs_controller uses a limited nod…
denisT: i want that slave controller doesn’t evaluate master controller. i can spot forward transform messages (as you do) but in this case i have t…
denisT, that’s how an unidirectional nodeTM is supposed to be. And that’s exactly what we want. – off topic I’d like in max, CONTROL of every messa…
It’s my way, because it’s how I do it’, but it’s the obvious way to use nodeTM with full control iinstead of the hardcoded version inside mxs_cotronll…
can you be more especific, is this the right thread? Just in case, I don’t see your post contradicting mine, in fact it enforces what I said about bi…
using denisT test: script >> time:64 memory:3657136L param wire >> time:22 memory:128L expression >> time:7 memory:128L constraint…
there is a difference in setting a value and getting a value, and how you get it $.transform –uses the matrix already evaluated $.rotation.controller…
Not a graphite fan myself, but try this: polyop.setEdgeSelection $ #all PolyToolsSelect.HardEdges()
there is maxOps.cloneNodes, that is supposed to copy more properties…
but anyway, for those that work with other software it would be nice to have a script that can reorient the pivots in max! in theory is possible, bu…
I see, those bodies objects, do not have some kind of regular re-meshing, like in max NURBS. The indexes are all different, they don’t share the same …
if you can provide a .max with some of those objects… it would help to understand the problem.