Hmmm, it seems to be one step forward 2 steps back at the moemnt. Change handlers are great, but seem limited again. My function is too heavy to call…
ahhh… I didn’t know about change handlers, they look like they could do the trick, thanks, I’ll check them out.
I’m basically monitoring some changes to a mesh, so was using the redraw call back to kind of brute force it, but nodeEventCallback sounds exactly lik…
Thanks Richard this helps a lot, shame there seems to be no simple solution. I notice there was a new node event system (NodeEventCallback) introduc…
nobody? hmmm, my problem is that I’m trying make sure I unregister the callback when a rollout closes or on certain other conditions like an error (us…
Try normalise spline modifier
Thanks for the help, I’m going with the AVguard extension method, good to hear these are being included in the base package in future.
but to generate that index I’d have to search through the arrays doing a finditem for each? Eg: I want to find out if “9” features in stuff, and get …
I’m all ears… It’s probably what I’m already doing, but hopefully it’ll be structured better
I’m not sure DINmatins theory works… what if you placed a diamond in the square? (a box rotated 45 degrees) the bounding box would be the same as the …
I think it just snapshots the screen when you save, so you’d have to zoom extents/hide unselected or something.