RobH2
@robh2
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Joined: Feb 15, 2024
Topics: 1 / Replies: 17
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RE: Float Script for Brake Lights along a path constraint – Ressurected

I have this script working for Corona. If I bring in a car, animate it and apply the script it works perfectly, but, I have a new issue. When the scr…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

Denis, If you are still around I’d love to tempt you into helping me solve this. I dropped it for a bit but need to get it working. I thought maybe a…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

I think I have this working now. What needs to happen is that the ’ .levelSelfIllum (multiplierSelfIllumination) : float ’ needs to be set to somethin…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

I’ve been hacking at this a bit more. As I’ve mentioned, I’m not a programmer but instead a “Frankensteiner.” I still can’t get it to work. If someon…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

Here is a screen capture. Something small is preventing it from working. I did notice that now it does not put the panel in the Edit Poly ( rollout pa…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

Serejah, thanks. Yes, I’ve generated that list and tried to use it to modify the script that we are working on. I just don’t know enough about the syn…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

I sent the wrong .zip files home from work. I may have to wait till Monday to get them. But, I’ll try to retrace my steps and see what I can reproduce…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

Denis, If you are still around and have some suggestions here is where I am: I need to connect to a Corona Material. I’ve changed this line: fn bin…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

I’ll look for a Corona Renderer SDK today and figure it out. You got me a long way there. I do see one thing that continues to persist from the origi…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

On first pass it’s encouraging. I have two cars in the sample file I posted. It found and works on the car but not on the truck. I’ll play with it. S…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

I look forward to trying this. Thank you Denis. I’ll report back with my results. I very much appreciate the time you took to work this up. I also loo…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

Here is a file that is typical for what I’m trying to do. VSim data(.fzp file) was imported. It reated boxes that represent cars moving in a traffic c…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

I appreciate the help. I’ll do this tomorrow morning. I have to go into a meeting in 8-minutes. Thank you…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

Here is what I’m doing. I have 1000’s of cars that will be controlled by VSim data from our Civil Engineers. I’m doing a simulation of a large interse…

8 years ago
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RE: Float Script for Brake Lights along a path constraint – Ressurected

yes, I’ll have something for you to look at in a few minutes.

8 years ago
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