Assuming the vectors are normalized, you can add them together to get the angle halfway between (the half angle), and normalize that.
.transform.row3, I think.
Early peek at the site.
I just did something like this for my animate align tool, if this isn’t solved by Monday, ping me again and I’ll look at how I did it and give you a s…
Not sure exactly what you mean.
viewport.SetShowEdgeFaces <boolean> ? BTW this is all in Accessing Active Viewport Info, Type, and Transforms area of Help.
You can register a redrawViewsCallback that sets viewport.SetRenderLevel #wireframe, or another type of callback (such as the general event #viewportC…
getNormal <mesh> <vert_index_integer> Right in Help, under Mesh Vertex Methods.
Well professor, you do credit to your name. Well actually one of the animators found the Ctrl Alt Del thing, and one of the IT guys suggested it was…
Open up the listview, press Ctrl+Alt+Delete, and cancel, and see if you see the colors. If they are there, you have some sort of driver conflict. As…
Did the trick, thanks.
Wow, that’s, uh… I can’t quite find the word, but thanks! Bobo, can I make a suggestion and put this somewhere in Help? Us in the Games world usuall…