RobGalanakis
@robgalanakis
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Joined: Feb 15, 2024
Topics: 27 / Replies: 161
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RE: Maxscript access to DirectX Shader properties

I’m not exactly sure what you want to do. You can see a shader’s properties with “showproperties <the material>”. I’m not sure what “I want to…

16 years ago
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RE: Snap an object vertice to another

Look at using the polyOp struct functions, instead of the crud the Listener gives you. I’ve run across issues like this numerous times.

16 years ago
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RE: selecting an array of objects

Let me also add: I’ve run into a couple times where trying to loop through an array or collection (geometry, objects, selection), and ‘if x then dele…

16 years ago
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RE: selecting an array of objects

This doesn’t have to do with ‘select’ in particular (though it is a very obvious example), it is a more general issue with mapped functions (which are…

16 years ago
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RE: python COM causing instability

This is most likely a memory issue (I went through tons when doing batch stuff as well). The safest route is to open a new version of max, process, c…

16 years ago
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16 years ago
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RE: DotNet Tutorials or reference sites?

erilaz: We do have a wiki at cgs that was meant for this: We even have a page set up (albeit sparse) specifically for that purpose: Personally, …

16 years ago
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RE: DotNet Tutorials or reference sites?

Well let’s leverage what what we have to best implement what we want to do. For tutorials you may write, I’ve no qualms or reservations about doing t…

16 years ago
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RE: DotNet Tutorials or reference sites?

I made a thread when it launched but you must have missed it Paul: I’d love if we could work together on this some how… I’ve added some DotNet stuf…

16 years ago
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RE: parent follow child

I don’t understand your diagram, then. Make it clearer and try diagramming only the concept this time, not the implementation.

16 years ago
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RE: parent follow child

Make 2 single-bone IKs: from A to B, and from B to C. Move the goal on B (not B itself), which will rotate A, but keep the goal at C oriented the sam…

16 years ago
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16 years ago
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RE: many problems

Please wrap your code in [ code ] tags (the # symbol on the WYSWYG editor) to make it easier to read.

16 years ago
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RE: Maya GUI for Max

As a fan of the Maya UI, I still have to agree with Paul. Every time I find someone using a plugin like dRaster, it always introduces a multitude of …

16 years ago
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