I’m not exactly sure what you want to do. You can see a shader’s properties with “showproperties <the material>”. I’m not sure what “I want to…
Look at using the polyOp struct functions, instead of the crud the Listener gives you. I’ve run across issues like this numerous times.
Let me also add: I’ve run into a couple times where trying to loop through an array or collection (geometry, objects, selection), and ‘if x then dele…
This doesn’t have to do with ‘select’ in particular (though it is a very obvious example), it is a more general issue with mapped functions (which are…
This is most likely a memory issue (I went through tons when doing batch stuff as well). The safest route is to open a new version of max, process, c…
[ in ] coordsys <matrix3>
erilaz: We do have a wiki at cgs that was meant for this: We even have a page set up (albeit sparse) specifically for that purpose: Personally, …
Well let’s leverage what what we have to best implement what we want to do. For tutorials you may write, I’ve no qualms or reservations about doing t…
I made a thread when it launched but you must have missed it Paul: I’d love if we could work together on this some how… I’ve added some DotNet stuf…
I don’t understand your diagram, then. Make it clearer and try diagramming only the concept this time, not the implementation.
Make 2 single-bone IKs: from A to B, and from B to C. Move the goal on B (not B itself), which will rotate A, but keep the goal at C oriented the sam…
That may help you.
Please wrap your code in [ code ] tags (the # symbol on the WYSWYG editor) to make it easier to read.
As a fan of the Maya UI, I still have to agree with Paul. Every time I find someone using a plugin like dRaster, it always introduces a multitude of …