Haha, well that’s funny enough. Where you had: dnc_dgv.rows.add #(dotNetObject “System.Boolean” true) I was essentially doing: dnc_dgv.rows.add #(do…
dgv dotNetControl:dgv:System.Windows.Forms.DataGridView dgv.columns.item[0] dotNetObject:System.Windows.Forms.DataGridViewCheckBoxColumn dgv.rows.item…
Sorry it is still a bit hidden from the main page, I have been putting off a major Wiki update for a while… can you add your info?
We just had a long thread at Polycount about this: I didn’t get a chance to contribute anything significant, but if anyone here comes up with a bet…
BTW if anyone is interested in what we have planned for scriptspot/future expansion: We are brewing up some awesome stuff!
It looks to be a scope problem- putting the script in parenthesis and evaluating yields the ‘Run Script’ result. I don’t think the time is changing, …
Thanks for the idea LR, sorry it doesn’t work Zeboxx: That’s what I figured about using the .NET tooltip with a standard control. Actually it gave …
Haha, I have a games-centric view. Never think about rendering >_<
You can use a ‘timeChangeCallback’ or alternatively a ‘redrawViewsCallback’ and checking whether the time changed.
Faces don’t have ‘pixels’ because they are geometry. You can access their barycentric coordinates, though, of geometry faces and uv faces. You could…
No, I run this in my rendering utility (basically a wrapper and auto-setup for useful animation rendering things) after I render out frames and compos…
Writing frames to an uncompressed avi is really easy, actually. You just need to render frames, and this is what I do: fn createSequence animBmpFil…