RobGalanakis
@robgalanakis
New Member
Joined: Feb 15, 2024
Topics: 27 / Replies: 161
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RE: DataGridView Checkbox

Haha, well that’s funny enough. Where you had: dnc_dgv.rows.add #(dotNetObject “System.Boolean” true) I was essentially doing: dnc_dgv.rows.add #(do…

16 years ago
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RE: DataGridView Checkbox

dgv dotNetControl:dgv:System.Windows.Forms.DataGridView dgv.columns.item[0] dotNetObject:System.Windows.Forms.DataGridViewCheckBoxColumn dgv.rows.item…

16 years ago
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Replies: 4
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RE: Maxscript optimisation 101

Sorry it is still a bit hidden from the main page, I have been putting off a major Wiki update for a while… can you add your info?

16 years ago
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RE: PolySplitRing Tool – Script idea

We just had a long thread at Polycount about this: I didn’t get a chance to contribute anything significant, but if anyone here comes up with a bet…

16 years ago
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RE: tech-artists.org and the Community Scripts Initiative

BTW if anyone is interested in what we have planned for scriptspot/future expansion: We are brewing up some awesome stuff!

16 years ago
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RE: Evaluating script != Run Script?

It looks to be a scope problem- putting the script in parenthesis and evaluating yields the ‘Run Script’ result. I don’t think the time is changing, …

16 years ago
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RE: UI Controls without tooltips

Thanks for the idea LR, sorry it doesn’t work Zeboxx: That’s what I figured about using the .NET tooltip with a standard control. Actually it gave …

16 years ago
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Replies: 5
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RE: Evaluate script every frame

Haha, I have a games-centric view. Never think about rendering >_<

16 years ago
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RE: Evaluate script every frame

You can use a ‘timeChangeCallback’ or alternatively a ‘redrawViewsCallback’ and checking whether the time changed.

16 years ago
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RE: Face pixels

Faces don’t have ‘pixels’ because they are geometry. You can access their barycentric coordinates, though, of geometry faces and uv faces. You could…

16 years ago
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RE: Post-Render script…

No, I run this in my rendering utility (basically a wrapper and auto-setup for useful animation rendering things) after I render out frames and compos…

16 years ago
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RE: Post-Render script…

Writing frames to an uncompressed avi is really easy, actually. You just need to render frames, and this is what I do: fn createSequence animBmpFil…

16 years ago
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