Hey good work so far! I have started working on a little somn wich I hope to post tomorrow. j_man – I couldn’t get yours to work. I get the same erro…
Nevermind, I don’t think my last request is very necessary. Setting the graphics driver Texel lookup to “Nearest” seemed to be good enough. Another t…
While we’re talking about texturemaps…Is there some way I can trick max into showing textures in the viewport in higher resolution than max normally a…
One more tablecreator from me in the final hour. Fun fun. Get it here: CML
Inaudable- pretty good for you first script, a bit simple but working still:) Bobo- That’s cool, for an hour that is very good work. The script works…
Hey, I had some time over today so I decided to give it a go. Here is my version: Tried to put code here but the formatting was too horrible and when…
Well, thanks, I always like a challenge though, looking forward to seeing the first topic. 2 copies of PolyBoost are waiting for you. CML
Sure could be fun, I would probably not be able to stay away. CML
Thanks Bobo, I thought about that too, but that would be too slow since I need to perform it everytime the user clicks to find the intersection positi…
Hey, didn’t have time to check out Bobos file yet but I might be able to help some. Here is some code that compares the direction of one abject (a) wi…
hahaha, that was funny:D
Another thing you will want to change is that the first frame in a .mov file is 0 so you would need to write: work_bmp.frame = i-1 cheers, CML
Hey Grenadine, the problem is that you define the pixelcanva array in the wrong place. It should be defined within the first loop so that the pixelcan…