Thanks marktsang, yeah I know about that and I try to do it whenever I change the spline. It’s working better now though because of some cleanup. I kn…
small update, added the possibility to hold esc to interrupt the script if it takes too long. CML
Hiya, I have updated my SpliItUp script with a new version that works in max 6 and also should not give memory errors since the undo buffer is automat…
Hey Loocas, sorry I have not checked this thread for a while. I believe the error could be that suspendEditing() and resumeEditing() is not available …
Hmm, maybe I should make this tool not undoable to prevent the buildup in memory. Then I could use gc() to flush the memory and undo buffer. What do y…
JHaywood – Thanks. Yeah it has definetly got to do with undo and memory. Not sure if I can do very much about that. When you have high settings there …
Hi Lars, here is what you could do: faceverts = polyop.getVertsUsingFace $.baseobject (polyop.getFaceSelection $.baseobject) –get vertices of select…
Oh, sorry sent you the scenefile now. Maybe I shouldn’t have sent it but I wouldn’t have sent it to just anybody. I appreciate the help.
Hello Martijn, that works great, thanks for that! Bobo – I’ll put something together and send, the problem is I’m using a lot of different functions …
I’m using a normal Editable mesh object to get the facenormal. When the facenormal is pointing straight up it’s working like it should, but not on any…
Hi Bobo, I was hoping you would answer, thank you very much. I’m not sure your example does what I need though. Let me illustrate: I need to find the…
Hehe sorry bout that joconnell:P I made a little test in reactor with the split up geometry for fun, check it out: CML
Ok here it goes, my version of Split It Up. Mainly it uses Slice modifiers to split up the mesh. Maybe I did a bit too much but I got caught up in it,…