Rivendale
@rivendale
New Member
Joined: Feb 15, 2024
Topics: 27 / Replies: 154
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RE: Get vertex normal from Editable Poly

I guess I find it hard to treat Light nicely after what he has done in the past but I’m going to try not to bother from now on.:shrug: CML

19 years ago
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RE: Get vertex normal from Editable Poly

Well it has not happened often but it’s kind of hard not to post in threads you do since you spam every other thread in the maxforum about your tools….

19 years ago
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RE: Get vertex normal from Editable Poly

Well Martijn, sorry for the bickering. I’m trying to help the initial poster or anybody else who is interested in getting a vertex normal. Light- Tha…

19 years ago
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RE: Get vertex normal from Editable Poly

Well that is exactly what I was saying! Read my posts again dude, you are too much

19 years ago
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RE: Get vertex normal from Editable Poly

The reason it works on a plane is that all the faces of the vert is pointing in the same direction. Anything else than that will return false. Good lu…

19 years ago
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RE: Get vertex normal from Editable Poly

Make a box, select one of the corner vertices and run that code again. If you’re on the same planet as me that should return false. CML

19 years ago
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RE: Get vertex normal from Editable Poly

Erm ok…I suggest you try it and check the resulting vector, then normalize it to see if it’s different. I didn’t mean to make you look bad or anything…

19 years ago
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RE: Get vertex normal from Editable Poly

Light – I’m sure he has no problem with getting more info, maybe he wants to compare the normal to the view or something. That would seem to work…unti…

19 years ago
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RE: Get vertex normal from Editable Poly

A few things I’d like to add to lights example: When you use polyOp.getFaceNormal sel i you will get the normal in the objects local coordinate system…

19 years ago
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RE: Get vertex normal from Editable Poly

Hi xcx, you will need to get the facenormals of the surrounding faces and average them by adding them all together, then dividing by the number of fac…

19 years ago
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RE: Selecting all unhidden objects (except a few)

Hi Andreas, here is one way you could do it: global temphidden temphidden = for i in objects where i.ishidden == false and i != $ collect (hide i …

19 years ago
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RE: Generating Custom Geometry…

Hey ApocX, to access the spinner values directly the spinners needs to be in the same rollout as the button. Good luck, CML

19 years ago
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RE: Orientation for Boids when Flocking

Hi EverZen, sounds like an interesting script. I don’t have any direct solution right now, it would be easier if you posted the code that you think is…

19 years ago
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RE: comparing two arrays

need some letter here too…

19 years ago
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RE: Splines unstable?

Well I finally today figured out what was causing the crashes. I had delete theSpline happening in an undo off context, wich was apparently not a good…

20 years ago
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