Rivendale
@rivendale
New Member
Joined: Feb 15, 2024
Topics: 27 / Replies: 154
Reply
RE: Edit Poly modifier – insert vertex?

111 – it seems so, seems unfinished to me galagast – Thanks, yeah I need to set up some site where I can share the scripts I’ve done. All images in m…

20 years ago
Forum
Topic
Forum
Replies: 3
Views: 19
Reply
RE: Mouse Clicks Catch?

Hi, I have updated my Triple-Click script now. I have optimized the code so that if it is not a valid situation the script will do almost nothing. I a…

20 years ago
Forum
Reply
RE: Mouse Clicks Catch?

Hey, I have written a triple-click mode now for selecting edgeloops or edgerings. You can actually click two times if you click a bit slower. Here is …

20 years ago
Forum
Reply
RE: Mouse Clicks Catch?

Ok max seems to ignore the second click but a triple-click should definately be possible lol. I’ll play with it a bit more and report back my findings…

20 years ago
Forum
Reply
RE: Mouse Clicks Catch?

j_man – Thats good, too bad it only works while in toolmode though. Catching double clicks would actually be very easy if it was not for the slow upd…

20 years ago
Forum
Reply
RE: Getting the multiple normals of each vertex

Hey, I edited my previous post for a better way to get it on an Editable mesh. Yes getNormal returns the combined normals of the surrounding faces, i…

20 years ago
Forum
Reply
RE: Getting the multiple normals of each vertex

Hi MagicToy, I believe something like this is what you need: If the object is an Editable Poly: theVert = 1 theVertFaces = polyop.getFacesUsingVe…

20 years ago
Forum
Reply
RE: random select script?

Hi PsychoSilence, this feature is available in the PolyBoost tools. With it you can select random subobject elements using percentage of total amount,…

20 years ago
Forum
Reply
RE: vertex selection in skinmorph mod

Hi sheb, that selection method doesn’t work with the boneID but the object. Try something like this: skinobj = modpanel.getcurrentobject() skinobj…

20 years ago
Forum
Reply
RE: edit_poly modifier woes

I see. Then you need to do something like this: on spinner set val do ( delegate.SetOperation #SetMaterial delegate.materialIDToSet = (val – 1) …

20 years ago
Forum
Reply
RE: edit_poly modifier woes

From the Macro recorder I got this: $.modifiers[#Edit_Poly].SetOperation #SetMaterial $.modifiers[#Edit_Poly].materialIDToSet = 0 $.modifiers[#Ed…

20 years ago
Forum
Reply
RE: Returning ray intersection…

allonym – ah I looked closer at your code now and you are correct, didn’t fully understand what you were doing but I see now that it should work. Good…

20 years ago
Forum
Reply
RE: Returning ray intersection…

allonym: This works because a mesh face has only 3 verts, and these 3 verts can share only 1 polygon. Hey allonym, nice function but that is not …

20 years ago
Forum
Reply
RE: Returning ray intersection…

Hey ApocX, I use this a lot in the PolyDraw tools. Below is a good way to get the intersection position under the mouse. It checks for an intersection…

20 years ago
Forum
Page 5 / 13