Oh man I can’t thank you enough for this, I’ve banged my head at this for some time now. There is something more though…if the point lies outside the …
Hey Martijn, thanks. I have already read up on that one but the thing is that the triangle is not a meshface so I need the mathematical solution for c…
Just a note, if you only have number values in the array you can use it as a bitarray instead and say: if ((a – b) as array).count == 0 and ((b – a) a…
rdg: Hi Rivendale, if you are using the alpha in a map you could also treat the alpha as extra bitmap in the opacity slot … So may I ask you why yo…
hmm, the only problem now is that when I copy a bitmap that has been opened with openbitmap into another the alpha will default to pure white. I would…
rdg – Copying the bitmap should do it nicely. Thanks a lot man, I owe you one. CML
rdg, thanks a lot! that works. Only if the bitmap already has an alpha though, now I need a way to add an alphachannel too. I’m opening a .tif image w…
Hey, for now I have solved it like this: vertnum = meshop.getnumverts $ gw.setTransform(Matrix3 1) xarr = #() yarr = #() for i = 1 to vertnum d…
Hey, you need to have a Dialog floater to do it, not a rolloutfloater. Then you can use a bitmap as backround. Good luck, CML
hey xcx, that’s a bit too complicated. This should do it: gw.setTransform(Matrix3 1) gw.wTranspoint (polyop.getVert $.baseobject aVertex node:$) …
the node command is used with the getFaceNormal command. If you leave that part out then the normal(direction) you get is in the objects local coordin…
Hi Eugenio, you can do that directly though maxscipt. Here is something to get you started: lePicked = picked object leFace = picked face leTM = ma…