Hey Gibbz, try using update $ to see the changes. cheers, CML
Hmm I just realized that the code I posted is not failsafe, sometimes it creates a hit outside the object. It always intersects correctly when it inte…
Hey I wrote this script a while back to perform intersection on a poly object. Supposedly the intersection code should be as optimized as possible acc…
Haha, funny image, thanks. I certainly enjoy a mouse who can entertain like that!
Hey here is an alternative you could build further on. This function gets vertices under the mouse. It compares the distance from the mouse to each ve…
Hi Media, there is a feature in PolyBoost called SwiftLoop with wich you can slide loops interactively and also place a loop at a specific point. The …
Hey, here is an alternative version using qsort like Bobo suggested: allobjs = $ as array –array of selected objects fn Namesort obj1 obj2 = stricmp…
Ok yes I see, that’s true. Maxscript could use some better ways of dealing with memory. I read somewhere in the reference that this could possibly be …
hey stuh505, you can say: array1 = undefined That should be all you need to do for your example. cheers, CML
Hey , I have posted an update for the script in the challenge thread: here is also a link to the new version of the script: Let me know if there are…
Hi, Lassjus, are you using max 7? If you are not I believe the script will not work. I will take a look at that script soon and post an update that ca…
Hi Jhotun, there is that exact feature in the PolyBoost tools called DistanceConnect. Connects over distance and geometry between vertices or edges. T…
Hey Andreas, the gw. functions only work in the active viewport as far as I know. You could try something like this: nv = viewport.numViews curview …
Hey Andreas, have you tried something like this: gw.enlargeUpdateRect #whole gw.updateScreen() The reason gw.update does nothing sometimes is beca…
Sweet! Now it’s working great. Thanks a lot for taking the time Bobo. edit: one small optimization would be to loose the acos part since it should be…