Assuming that the intersection object is solid(no holes) you can send an intersection ray from all cloth verts in any direction. If it does not inters…
Hey, I can’t try this myself right now but you might be able to use: convertTo $ Editable_Poly cheers, CML
Hey, in the first example with the editable poly object…polyop.getFaceNormal will written like that return the local normal to the object. To get it i…
Hey Erliaz, that’s a pretty cool challenge, not sure if I have time right now but maybe later. I think I would try something like this to deal with yo…
Hey, yeah you can do it like that or, since you have the same amount of positions in your array as vertices to set, do something like this: vertselec…
Hey mlanser, to loop through the selected verts you can do something like this: vertselection = polyop.getVertSelection $.baseobject for i in vertsel…
This one was slightly faster in my test: (getTrimeshFaceCount $)[1] It is the one used in the polygoncounter macroscript in earlier versions of 3ds …
You could take a screenshot of your ui and check all pixels if they together form the letters “geometry”…or you can go with what Bobo suggested. Put t…
Arketip – Sounds good, thanks. It should then be a feature in the next version wich is due out soon. Send me a mail at admin@polyboost.com and I’ll se…
Hey Arketip, I couldn’t help playing around with this idea since I think it is a very good one. Would you mind if I included a similar tool in the Pol…
Hey Arketip, how about taking the vert that is “highest up” and “lowest down” and calculating that distance. Then get the middle position of all edges…
Hey Segunda, thanks a lot for the example! I haven’t had time to try it out yet but I will soon. cheers, CML
Because I do not know how to use them. I’m pretty new to using DotNet so I’m looking for other alternatives like that. Can you give me a simple exampl…
Hey Bobo, thanks a lot, works fine! Very appreciated. I’ll dig around to see what else I can find. cheers, CML