I see, I guess I was hopig for something other than this. I was trying to space path constrained objects from the path at variable disstances, as thou…
I looked up that phrase in the Help, “nearestPathParam” but all I got was the usual lack of clarity that the help file brings. I am interested in what…
Interesting, I looked again in the help file and could not locate where that was stated. That is going to make some changes in my code necessary. I wa…
Hmmm. I added a picture… As seen below there are alot of script operators. Was trying to see if a quick copy paste in different events would have solv…
Using the above code, I decided to go ahead with making the particle effect. I described it incompletely as a particle fountain. I need the particles …
It took longer than I expected. I have added some of the ideas given to me. My only idea now is getting the particles to animate the right way. My ide…
I see. I neglected to mention the purpose of the script. I am looking to spawn particles using renderable particle’s transformation matrices, but only…
First off, its an honor Bobo. I will have to look over the rules of scope in PFlow again. It is a great help to have these things pointed out. The r…