Aha now I think I got it. Then I only walk thru all vertices and check how much they each are affected by the bones… Thought that I could get the vert…
Yeah I’ve found that useful, but I still cannot understand how to access the vertices from that? There is a “ExportEnvelopeASCII” function that expor…
The only thing I need now is which vertices that is connected to each bone, and the weight information also. The last post was due to my little knowl…
What I actually need is to locate which geometry that is connected to each bone and of course the bone position, bottom and top. That would be a good …
Yes, I’ve read about the SDK but it will be alot more simple to use MaxScript if possible. And it is possible to export animation with MaxScript too, …
I think I need a concrete example of the use of smoothing groups, that would solve my headache
Damn, it worked atleast once!?
I obviously picked the wrong vertex order, it should be CrossProduct(v2 – v1, v3 – v2);
I just tried to calculate the normals within my importer with the cross product, in order to achieve the normals i did like this: CrossProduct(v2 – v1…
Could you please explain what a smoothing group is and how it work?
Sorry for the delay! As I said here comes the fully working 3DS maxscript animation exporter of the triangle meshes. out_name = getSaveFileName…
Thank you guys VERY much, it really helped me. I will post the full code that exports the animation soon, so other could take use of it. With Best Re…