Since i found that “fn” can replace “function”, i always use it. Clear to read, fast to write, even for an “AZERTY” keyboard ! Maxscript editor handle…
What about UIaccessor ? Found kind of same problem here :
renderSceneDialog.update() Thanks Branko, didn’t see that !
— before changing values, close renderSceneDialog to ensure the update renderSceneDialog.close() coef = 0.5 — change size, keep…
settingsfile_userfile = createfile settingsfile This last line creates a new file with same path+name, this new file is still opened. You have to clo…
Maybe I’m totally wrong as I’m not sure to understand the goal here, but for me the request is : 1- when mouse hits an object, the target object is t…
Salut Rémy, this script is very linear, it only works for standard mats with bitmap in diffuse slot, but it might help you… hope so : /* For nod…
To place pivot to bottom of object : obj.pivot = [obj.center.x, obj.center.y, obj.min.z] more detail here :
Take care at your threshold value. In your script : if value is less than 0.5 then the object moves to 0.0 If you want to move object greater than va…
I you place the pivot of your object to 0.0 on Y, the Y pos is then already placed to 0.0 Just delete “selection[i].pivot.y = 0.0” Here is your work…
no error for me: delete objects plane width:200 length:200 teapot() pngio.setAlpha true; pngio.setType #true24; — also wor…
You have to escape ” with \” when you want to write it in a string. See max help :
Maybe Neil Blevins’s : blurScripts “randomMat” or soulBurnScripts “MaterialMover” Can help you Takes a set of materials and randomly applies the…
If you don’t need to use a material you can easily change the wirecolor of your object. This way you don’t have to deal with a specific renderer mater…
“edit” in maxscript just opens a file to the maxscript editor, you don’t need this if you only want to save a file. The example macroscript saves the …