ricozone
@ricozone
New Member
Joined: Feb 15, 2024
Topics: 8 / Replies: 50
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RE: dotnet.addEventHandler not works in Structs in 3ds Max 2019.

I’m still interested if someone as a workaround –> OK 3dsmax 2019.1update is a solution

7 years ago
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RE: gizmo view align

I ended up with alignement method from mxs help “How do I align uvw_modifier’s gizmo to a selected face ?” : ( delete objects obj = sphere()…

10 years ago
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10 years ago
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Replies: 1
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RE: Accessing gizmo in modifier

“redrawviews()” is the key ! If I don’t use “redrawviews()”, max gives me an error saying that the gizmo is unknown. When using it, everything works …

10 years ago
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Replies: 5
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RE: Refresh pivot

i guess this discussion should answer your question :

10 years ago
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RE: Geometrical calculations : points, lines, planes : intersections, distances, angles

yep that kind of thing will do it, I’ll start a new thread with an example. thanks !

10 years ago
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RE: Geometrical calculations : points, lines, planes : intersections, distances, angles

Hi Klvnk, very interesting functions. As i’m not familiar with geometry data structure, can you please give a usage example ? How to build a struct v…

10 years ago
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RE: script controller : how to reference array of nodes ?

Thanks Denis, I’m not familiar with custom attributes and its mechanisms but I think I see the point. Just for curiosity, I was wondering about any “…

10 years ago
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RE: Slave point helper to a vert

I think we have same question here : denisT suggested to use a script controller to attach any node to a vertex. With a transform controller a node …

10 years ago
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RE: Loading .cui

Try to make path “3dsmax.exe” absolute “c:\3dsmax\3dsmax.exe”

10 years ago
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RE: How to snapShotAsMesh a node.baseObject

Thanks Gumtoo, my mystake, i’m always confused with local and world coords. I need my node.baseobject not at [0,0,0] but at its original transform, s…

10 years ago
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Replies: 2
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