I’m still interested if someone as a workaround –> OK 3dsmax 2019.1update is a solution
I ended up with alignement method from mxs help “How do I align uvw_modifier’s gizmo to a selected face ?” : ( delete objects obj = sphere()…
“redrawviews()” is the key ! If I don’t use “redrawviews()”, max gives me an error saying that the gizmo is unknown. When using it, everything works …
i guess this discussion should answer your question :
yep that kind of thing will do it, I’ll start a new thread with an example. thanks !
Hi Klvnk, very interesting functions. As i’m not familiar with geometry data structure, can you please give a usage example ? How to build a struct v…
Thanks Denis, I’m not familiar with custom attributes and its mechanisms but I think I see the point. Just for curiosity, I was wondering about any “…
I think we have same question here : denisT suggested to use a script controller to attach any node to a vertex. With a transform controller a node …
Try to make path “3dsmax.exe” absolute “c:\3dsmax\3dsmax.exe”
Thanks Gumtoo, my mystake, i’m always confused with local and world coords. I need my node.baseobject not at [0,0,0] but at its original transform, s…