Ah, well for this problem it’s not limited to the joysticks – I’ve got other applications for drawing shapes onto the front plane. I’ve already hacked…
A minor update – I’ve been away for a few days. The above code works in my small tests, but fails in the real world on some bones in my currect facia…
I’ve figured out part two, so I thought I may as well share – linking controllers to bones, and controllers to controllers. My only currnet sticking …
Something else useful – a normalise function for the joystick. Since I create them at a small scale, and normally you’ll want them to be in the range …
Back to float_limit() – I really wanted to get a handle on this, so I’ve ben chipping away, and I nailed it. It’s a much more elegant solution, so tha…
In the end, I gave up on the DependsOn and FloatLimit, and ripped off another script that uses IK. So firstly, credit for the constraints goes to : –…
Still at home, having a wee look at the online docs – float_limit does allow for limits, but can I lock it to x and y? How to I specify a position loc…
Cheers for the fast reply! I’m at home at the minute, but I’ll give that a shot when I get in tomorrow. After clearing bugs, obviously.