Rick_Stirling
@rick_stirling
New Member
Joined: Feb 15, 2024
Topics: 21 / Replies: 65
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Replies: 9
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RE: Write vertex illumination?

No, I’ve two different funtions in the same script, both to edit vertex colours. I want to replicate that for the illumination. Currently they both w…

17 years ago
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RE: Write vertex illumination?

Ah! So, instead of: try (polyop.setvertcolor $ 0 i (color 190 190 190)) catch () I just have to use try (polyop.setvertcolor $ -1 i (color 190 …

17 years ago
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Replies: 9
Views: 67
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RE: script request: Random Texture Assigner

How are you getting the texture list? From the material editor? From a folder of images? It’s fairly simple from what I can see, there are a few meth…

17 years ago
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RE: Linking postion based controllers to bone rotations

I think I’ve cracked this – $.rotation and $.transform.rotation give different results, the transform one is correct. This script is still a mess, ha…

17 years ago
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RE: Linking postion based controllers to bone rotations

So, knowing that I need to multiply my normalised slider value by the rotational angle limit, I’ve pushed a little further, but I still can’t get it w…

17 years ago
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RE: a way to loop through MultiBitmap maps?

Is that like a multisub? For a multisub, assuming material 1 in the editor howmany = meditMaterials[1].numsubs for matLoop = 1 to howmany do ( DTex…

17 years ago
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RE: newbie question: How to enter figure mode if i have only deformable mesh selected

Sorry, I can’t help. As I recall you needed an extra plugin to expose a lot of Physique to script. My best advice there is to switch from Physique t…

17 years ago
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RE: newbie question: How to enter figure mode if i have only deformable mesh selected

Will there always be a skinned mesh in the scene? You could select each bit of geo in turn, look to see if it has a skin modifier applied to it, then…

17 years ago
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RE: newbie question: How to enter figure mode if i have only deformable mesh selected

I take it you can’t just assume the name of the bone, and then hard select it?

17 years ago
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RE: Create shapes in front viewport?

Got it – I think so anyway. Adding transform:(matrix3 [1,0,0] [0,0,1] [0,-1,0] [0,0,0]) to the creation of the shape will create it in the front vi…

17 years ago
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RE: Create shapes in front viewport?

Got it – i think. Adding transform:(matrix3 [1,0,0] [0,0,1] [0,-1,0] [0,0,0]) to the creation of the shape will create it in the front viewport. …

17 years ago
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RE: Create shapes in front viewport?

It’s the creating the shape in the front view that it is the issue – I’m trying to overcome the default top-down creation. I’m wondering if transfor…

17 years ago
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