Rick_Stirling
@rick_stirling
New Member
Joined: Feb 15, 2024
Topics: 21 / Replies: 65
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Replies: 1
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RE: Happy New Year…

And to you! I’ve learned more from this forum, either by posting questions or jsut reading what others are doing than I learned in a year of hoking t…

17 years ago
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RE: Batch exporting an anim frame by frame?

Is this a commercial venture or just a hobby project? If this is a commercial venture, I’d strongly suggest looking at your tools pipeline. Anyway, i…

17 years ago
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RE: Cleaning up a biped function

Thanks again for this – I realised that it made even more sense to make it in a generic find position script, so that it works with any object and not…

17 years ago
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RE: Cleaning up a biped function

Fantastic! I only discovered the $.transform.WHATEVER a few weeks ago when trying to get rotation information. I’d not even considered that’d work.

17 years ago
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Replies: 4
Views: 40
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RE: Biped Figure Mode

Hey, not anal, thats a great little toggle idea!

17 years ago
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RE: Biped Figure Mode

A useful little toggle script I wrote: – figure mode toggle biped_ctrl=$char.controller – $char is my root bone, any will do – get curent mode cmo…

17 years ago
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RE: Helper bones in conjunction with lookat

Yea, I was kinda hoping that setting the upnode would override the world:true, but hey, max likes to be explicit at times.

17 years ago
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RE: Helper bones in conjunction with lookat

Eek, you are a genius, cheers! I have to tell max not to use the world upnode as well as specifying the upnode to use. Simply specifying an upnode an…

17 years ago
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RE: Helper bones in conjunction with lookat

Cheers! I’ll have a look at that in the morning. I had some success with adding an Orientation constraint as well as the Lookat, but one constraint is…

17 years ago
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RE: Helper bones in conjunction with lookat

I still can’t get my roll bone to roll – it’s moving around when the arms do, the rolls start at the shoulder joint, their end points are set to look …

17 years ago
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RE: Helper bones in conjunction with lookat

Well, that was simple – remove the [#Expose] paramWire.connect $eTM_Neck.baseObject[#World_Position_X] $‘PH_Neck_Target’.pos.controller[#X_Position] …

17 years ago
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RE: Helper bones in conjunction with lookat

I just need get a little bit of syntax sorted out – trying to link the position of my neck target to the neck bone using paramwire. The neck target sh…

17 years ago
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RE: Helper bones in conjunction with lookat

I’ve been thinking about this further, and now I think I have a slightly different idea on how this will work. Rather than assigning my shoulder roll…

17 years ago
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