Rick_Stirling
@rick_stirling
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Joined: Feb 15, 2024
Topics: 21 / Replies: 65
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Replies: 3
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RE: Conquering flipping when mixing biped and custom bones

Cheers for that! I really do appreciate the help. I’ve found that I’m lacking in some of the underlying maxscript fundamentals since I’ve tended to s…

17 years ago
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RE: Conquering flipping when mixing biped and custom bones

I was looking to do this: bone1.transform.rotation= bone2.transform.rotation to copy the orientation. bone1.transform= bone2.transform copies posit…

17 years ago
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RE: Conquering flipping when mixing biped and custom bones

Custom rigs would be my preferred solution, and it is something that is being considered and experimented with. I just need to make sure that if Biped…

17 years ago
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RE: Conquering flipping when mixing biped and custom bones

Paul – a genius idea! LoneRobot – I was using some of the CS twist links before, but it only supports a few of the extra helper bones that we might e…

17 years ago
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RE: Conquering flipping when mixing biped and custom bones

Cheers for the reply Paul – work were kind enough to purchase your DVD set from CG Academy for me several months back, I’ve learned a lot of new riggi…

17 years ago
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RE: Conquering flipping when mixing biped and custom bones

I’ve done some work on this and have a partial solution, but I hope that posting it here can trigger some ideas to get a better one. Apologies for th…

17 years ago
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RE: Wiring a slider to a bones rotation – parent offset issues

I THINK I’ve progressed a bit rx = thebone.rotation.x_rotation in coordsys parent ry = thebone.rotation.y_rotation in coordsys parent rz = thebone.ro…

17 years ago
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RE: Instance Materials via script?

That worked a treat. I’ll have to write some functions, and make it work with our game shaders, but it’s working: – Instance Textures – Test variabl…

17 years ago
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RE: Instance Materials via script?

Ah! It’s so simple really! I’ve been doing it the hard way, storing filenames and paths… Thanks so much, I’ll give that a whirl, and possible update …

17 years ago
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Replies: 3
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RE: How can i find if an edge is on a uvw element border ?

Hmmm… Could you count the number of edges attached to the vert in the polygon mesh, then count the number of attached to it in the UV editor?

17 years ago
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RE: Making the CS Biped head control the neck

Got a working method. It’s messy. It doesn’t feel elegant enough…but it works. Using a scene redraw callback, I perform the rotate at any scene redra…

17 years ago
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