Paul, here’s a section of a script I wrote that we use on a daily basis: obj=$ — added this here to make it obvious — Go to polygon mode a…
Eek, the normalisation ratio is what I currently do – I calculate the size of the joystick and multiply that up for all the equations (truthfully I’m …
Paul, you’ve pretty much described my current situation exactly. Will script controllers allow me to swap driving bones over a certain frame range?
Cheers folks, I’ll look into that this afternoon.
Yeah, it’s a shame that I can’t mix and match. In the end I’ve converted most of the scripts to use the Expression controllers – they give me more fu…
(rewritten original post to make more sense) Anyway, I’ve had no joy with using Case either. Gah! However, my first foray into scripting float expre…
Ah, that’s a very elegant solution! Thanks Paul
Sorted it based on a maths function in a sticky: fn pointPlaneProj pA pB pC pD = ( local nABC=normalize (cross (pB-pA) (pC-pA)) pD+((dot (pA-pD) nABC…
/slaps head Doh! Such an obvious solution, cheers! (yes, for the hand I have multiple children, for the other limbs I was using the pivot point plus…
Cheers folks! I do have finger bones, but the fingers are quite offset. I wanted to place a marker in the exact centre of the biped bone, which is wh…
Ta! it was getting to the end of a long day… I’ll have a go tomorrow at computing the difference between the local and parent rotations – I want to …